var t = require;
var e = module;
var o = exports;
var _n21,
    i =
        (this && this.__extends) ||
        ((_n21 = function n(t, e) {
            return (_n21 =
                Object.setPrototypeOf ||
                ({__proto__: []} instanceof Array &&
                    function (t, e) {
                        t.__proto__ = e;
                    }) ||
                function (t, e) {
                    for (var o in e) {
                        Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o]);
                    }
                })(t, e);
        }),
        function (t, e) {
            function o() {
                this.constructor = t;
            }
            _n21(t, e), (t.prototype = null === e ? Object.create(e) : ((o.prototype = e.prototype), new o()));
        }),
    s =
        (this && this.__decorate) ||
        function (t, e, o, n) {
            var i,
                s = arguments.length,
                r = s < 3 ? e : null === n ? (n = Object.getOwnPropertyDescriptor(e, o)) : n;
            if (
                "object" == (typeof Reflect === "undefined" ? "undefined" : typeof Reflect) &&
                "function" == typeof Reflect.decorate
            )
                r = Reflect.decorate(t, e, o, n);
            else
                for (var c = t.length - 1; c >= 0; c--) {
                    (i = t[c]) && (r = (s < 3 ? i(r) : s > 3 ? i(e, o, r) : i(e, o)) || r);
                }
            return s > 3 && r && Object.defineProperty(e, o, r), r;
        };
Object.defineProperty(o, "__esModule", {value: !0});
var r = t("Common"),
    c = t("Global"),
    a = t("BaseUI"),
    u = t("UIEnum"),
    l = t("UIManager"),
    d = t("SDK"),
    p = cc._decorator,
    h = p.ccclass,
    f = p.property,
    g = (function (t) {
        function e() {
            var e = (null !== t && t.apply(this, arguments)) || this;
            return (
                (e.childNode = null),
                (e.closeBtn = null),
                (e.musicBtn = null),
                (e.soundBtn = null),
                (e.shockBtn = null),
                (e.game = null),
                (e.status = 1),
                (e.time = 0.2),
                e
            );
        }
        return (
            i(e, t),
            (e.prototype.onLoad = function () {
                var t = this,
                    e = this;
                this.musicBtn.on(
                    cc.Node.EventType.TOUCH_END,
                    function (e) {
                        1 == c.default.settings.music
                            ? ((c.default.settings.music = 0),
                              (t.musicBtn.getChildByName("open").active = !1),
                              (t.musicBtn.getChildByName("close").active = !0),
                              r.default.stopMucis())
                            : ((c.default.settings.music = 1),
                              (t.musicBtn.getChildByName("open").active = !0),
                              (t.musicBtn.getChildByName("close").active = !1),
                              r.default.playMusic(t.game.bgmMusic, !0)),
                            t.saveSettings(),
                            e.stopPropagation();
                    },
                    this
                ),
                    this.soundBtn.on(
                        cc.Node.EventType.TOUCH_END,
                        function (e) {
                            1 == c.default.settings.sound
                                ? ((c.default.settings.sound = 0),
                                  (r.default._soundOpen = 0),
                                  (t.soundBtn.getChildByName("open").active = !1),
                                  (t.soundBtn.getChildByName("close").active = !0))
                                : ((c.default.settings.sound = 1),
                                  (r.default._soundOpen = 1),
                                  (t.soundBtn.getChildByName("open").active = !0),
                                  (t.soundBtn.getChildByName("close").active = !1)),
                                t.saveSettings(),
                                e.stopPropagation();
                        },
                        this
                    ),
                    this.shockBtn.on(
                        cc.Node.EventType.TOUCH_END,
                        function (e) {
                            1 == c.default.settings.shock
                                ? ((c.default.settings.shock = 0),
                                  (r.default._shockOpen = 0),
                                  (t.shockBtn.getChildByName("open").active = !1),
                                  (t.shockBtn.getChildByName("close").active = !0))
                                : ((r.default._shockOpen = 1),
                                  (c.default.settings.shock = 1),
                                  (t.shockBtn.getChildByName("open").active = !0),
                                  (t.shockBtn.getChildByName("close").active = !1)),
                                t.saveSettings(),
                                e.stopPropagation();
                        },
                        this
                    ),
                    this.closeBtn.on(
                        cc.Node.EventType.TOUCH_END,
                        function (t) {
                            e.hide(), t.stopPropagation();
                        },
                        this
                    );
            }),
            (e.prototype.init = function (t) {
                (this.game = t),
                    1 == c.default.settings.music
                        ? ((this.musicBtn.getChildByName("open").active = !0),
                          (this.musicBtn.getChildByName("close").active = !1))
                        : ((this.musicBtn.getChildByName("open").active = !1),
                          (this.musicBtn.getChildByName("close").active = !0)),
                    1 == c.default.settings.sound
                        ? ((this.soundBtn.getChildByName("open").active = !0),
                          (this.soundBtn.getChildByName("close").active = !1),
                          (r.default._soundOpen = 1))
                        : ((this.soundBtn.getChildByName("open").active = !1),
                          (this.soundBtn.getChildByName("close").active = !0),
                          (r.default._soundOpen = 0)),
                    1 == c.default.settings.shock
                        ? ((r.default._shockOpen = 1),
                          (this.shockBtn.getChildByName("open").active = !0),
                          (this.shockBtn.getChildByName("close").active = !1))
                        : ((r.default._shockOpen = 0),
                          (this.shockBtn.getChildByName("open").active = !1),
                          (this.shockBtn.getChildByName("close").active = !0));
            }),
            (e.prototype.backHome = function () {
                this.game.backHome(), this.hide();
            }),
            (e.prototype.saveSettings = function () {
                d.default.setLocalStorage("settings", JSON.stringify(c.default.settings));
            }),
            (e.prototype.start = function () {}),
            (e.prototype.hide = function () {
                l.UIMgr.hide(u.default.SettingsUI, !1, !0);
            }),
            (e.prototype.onShow = function () {
                (this.node.active = !0),
                    (this.childNode.scale = 0),
                    cc
                        .tween(this.childNode)
                        .to(0.3, {scale: 1})
                        .call(function () {})
                        .start();
            }),
            (e.prototype.onEnable = function () {
                (this.status = 0), d.default.isTT() && d.default.showBanner();
            }),
            (e.prototype.onDisable = function () {
                (this.status = 1), d.default.isTT() && d.default.hideBanner();
            }),
            (e.prototype.update = function () {}),
            s([f(cc.Node)], e.prototype, "childNode", void 0),
            s([f(cc.Node)], e.prototype, "closeBtn", void 0),
            s([f(cc.Node)], e.prototype, "musicBtn", void 0),
            s([f(cc.Node)], e.prototype, "soundBtn", void 0),
            s([f(cc.Node)], e.prototype, "shockBtn", void 0),
            s([h], e)
        );
    })(a.default);
o.default = g;
